Health

This article is not updated for the latest version (Update 1).

Hitpoints
The health system in Philocraft Evolved differs from vanilla Minecraft. Instead of the default 10 hearts (20 hitpoints), the player starts with 6 hearts (12 hitpoints). The amount of health a player has can be increased by progressing through a leveling system. A player can gain XP in this leveling system via killing hostile mobs and other players.

Upon killing a hostile mob, a bar appears in the location that the mob was killed. This bar shows how much numerical XP a player has gained, and also the progress towards the next level. The amount of XP needed to progress to the next level scales based on the player's current health.

This system gives a notable advantage in PvP and PvE to players who spend more time playing on the server.

Diseases
In Philocraft Evolved, players are able to contract diseases that can sometimes be fatal. Temperature can effect certain diseases that a player can contract. For more information about diseases and their cures, visit the plugin's page here.