War

Overview
Towny War can be a server-wide event or a declaration of war between one nation and another. During a war players can capture enemy townblocks, destroy structures with explosives, and capture prisoners of war. After a war concludes, explosive damage slowly regenerates into it's repaired form.

Event War
During Event War, war is called on a global scale. All nations not allied with each other via Towny can attack each other. This type of war will almost never be used in Philocraft Evolved. You can view more information about it here

Enemy/Flag War
In an enemy war a nation can declare war upon an enemy nation specifically. During this war, a player can place an oak fence (A "flag") down onto the edge of an enemy's territory to start capturing it. During battles there is a slight chance of getting captured by an enemy, and dying in an enemy town will automatically get you captured. You can view more information about it here

Server rules regarding war

 * 1) Disbanding your nation during a war will count as an unconditional surrender
 * 2) Disbanding a town during a war will delete your town and all of it's claims - In the event of succession, enemy forces must not view you as hostile.
 * 3) Leaving a town during a war will not protect you or your structures from being targeted if an enemy still considers you hostile
 * 4) Leaving a town while imprisoned will have you re-imprisoned with no bail or escape methods.